This is a raw feed of 5 straight matches in continuous real time. It has not been edited or spliced in any way. The only interruption is the reloading of the save file after each battle. Do excuse the glitching effect that kicks in twice in the clip – the emulator doesn’t like it when I load a game where the scene changes too drastically. There are 2 reasons for doing this – first it shows how dangerous and wickedly powerful Shin Akuma can be in ways that might not be evident in my previous video posts. I am virtually at the peak of my playing form here and still get my ass kicked a couple times or barely scrape out a victory in a few other rounds. Second, it shows some of his attack patterns and what can be done to counter them. PATTERNS Akuma is a bit different from the other opponents in the game (who are all ridiculously overpowered and cheap in their own way) in that, while he certainly does have patterns of attack, he controls them rather than let them control him. Put another way, he will interrupt himself in the middle of a pattern if threatened or when things are not going his way. He often goes into “freestyle mode”, dancing back and forth like a boxer waiting for you to make the first move/mistake. Akuma’s unpredictability is a major reason why he’s so fiendishly difficult. The AI in this game is also designed to fully abuse its superhuman reflexes – it can outright walk up to you and attack you without losing the ability to instantly block (or better yet …
Video Rating: 4 / 5

You can download this mod at grandtheftauto.filefront.com You need Winrar and GTA SA version 1.0 Extract the files with Winrar and find main.scm and script.img (located in “C:\Program Files\Rockstar Games\GTA San Andreas\data\script”) and replace with the modded ones. Controls; SUBTITLES ON/OFF- activate or deactivate Super CJ mod Jump + Conversation No – Take Off Jump + Conversation Yes – Personal Teleporter Conversation No – increase power: (speed up) Convertsation Yes – decrease power: (slow down) Group_Ctrl_Forward (defalt G) – toggle flying animations (when flying) Jump – toggle the force push (only while flying) Next Weapon – activate the force sphere (2:42) Previous Weapon – control vehicle (onground only) *Next Weapon – after pressing Previous Weapon it makes the car go crazy (1:52) Sprint – stop flying for 3 seconds (1:27) Fire + Conversation No – activate the impact time Fire + Conversation Yes – deactivate the impact time If you need more help mail me
Video Rating: 4 / 5
Edit: forgot to thank Dammit, but you can get his awesome scripting tools here code.google.com 0:00-0:26 Luckily a turn punch # 7 from Balrog is just enough to get Dhalsim an ultra. ultra, ultra, d+lk, ultra, d+mk, yoga fire + super, far lk 0:26-0:46 nj.fp (300 stun and only counts as one move, crazy), cl hp – hp fireball, C.hp – hp fireball, Walk forward meaty s.lp, c.hk. I start a mk sbk as soon as possible and it just happens to be quick enough to make it meaty, c.lp – lk legs-fadc, cl. mp- lk legs, walk foward hk -hk legs – fadc, c.lk- c.lp-meaty c.lp, ultra 0:46-1:03 reflect the soul ball as late as possible, then fadc the next two, up close another late reflect and 2xc.mk into ultra. The c.mk don’t cause any push back due to the fireballs hitting at the same time 1:03-1:11 This combo was just to show the goofy crossup I found. mp hadou, cl.hp, ex rush, fadc, j.mk 1:11-1:17 saw this in that Daigo Wong match and decided to see if I could combo after it, Onreload found that you can link Guiles knee after a light chain, weird huh 1:17-1:36 Maj was going to get to this at some point so I ether saved him some time or ripped him off. Same as in his elf combo video but seth can get more focuses with it. I really like the setup, seth just barely jumps over sim but sim doing the ultra causes seth to wind up on the wrong side. 1:36-1:44 Dhalsim can link his ultra!! 1:44- ignore the music here it’s an in joke, idk what the deal is with rose at the end
Video Rating: 4 / 5











